Simple and highly effective defense, multiple layers of reflective, deflective, and absorptive armors stops or slows basic enemy projectiles.
High Energy Couplings
By improving couplings in basic motor systems to handle excessive power loads, energy consumption in a ship can be greatly increased.
An initial application of advanced technology to standard armor, this basic form of ship defense tries to determine the type and angle of incoming attacks, then orients and charges itself accordingly.
High Isotope Plating
By using denser materials, hull integrity and armor resistance to kinetics are improved. These materials are difficult to machine but highly effective.
A side benefit of the space program, highly advanced fabrics and ceramics are developed that also have practical usage for armor. Layered, compressed, or reactive, they make buildings and vehicles highly resistant.
hulls and weapons systems are most visible, the guts of the ship that hold things together are equally, if not more, important. Improved ribs, bulkheads, decking, and maintenance systems cause a huge jump in the strength and survivability of a ship.
A spin-off from planetary colonization technology, architecture, and construction projects can be directly integrated into geographical features. This provides camouflage as well as increased protection.
A side product of developing powerful, portable fields for isotope containment is the capacity to create these fields to locally improve ship defenses.
While the first generation of starship armament were similar to planetary versions, newer offensive arms require advanced armors. Reactive armor systems have shown to be useful against recent kinetic and missile weapons.
Highly polished advanced alloys are used to deflect and reflect the energies from incoming lasers.
Armor that is derived from depleted high-isotope materials increases the density and greatly improves impenetrability of ship hulls.
These are space-qualified versions of reactive armor, which has layers that are designed to explode when hit. This effect damages the incoming projectile and nullifies the effect of shaped charges.
By detecting the phase and frequency of particles, a system of active mirrors can negate much of the energy of incoming beam weapons.